Like I mentioned last time I will hopefully be running a game gain sometime in the near future, and that while I'd like run GURPS running something we all know the basics of pretty well might be a better idea. This leaves either World of Darkness or some variation on D&D as games either everyone already basically knows or I know well enough that I can teach them without breaking a sweat. I settled on some variation of D&D, mostly because I could then perhaps get my players to do a switch over to GURPS at a later date with the same characters but rebuilt for the different system.
The next step was the figure out which variant of D&D to use. The game has spawned countless revisions, hacks, clones, and imitators and I own more then a few, not to mention all the ones available online for free or right next to it. After talking to a couple of the potential players (one of them a gaming gear head like me) I decided against going for d20/3rd/Pathfinder for this. There's just too much material out there for it and despite being able to run the game from heart after it being the go-to system for almost a decade of my gaming I decided that something a little more self contained was the order of the day. I also decided I wanted to run something I owned a dead tree edition of since generally I dislike electronics at the gaming table if it can be avoided so something I can only get as a pdf where the legality of printing the dang thing out is iffy tends to get sidelined in my mind. So now I get to pick between the newest edition of D&D (which I'm pretty sure is officially 5th edition but honestly I'm not sure since the ocean adjacent magi had talked about getting rid of edition numbering for...reasons) and the estimable Adventurer, Conqueror, King System (here after known as ACKS) from Autarch.
When I'd originally thought about this I was leaning heavily to ACKS since I really like the system and it's low level lethality, and the fact that most of the classes (especially the racial ones) map up nicely to the kinds of things that exist in my homebrew world Myganos. However after going over both I think I'm leaning more towards using 5e. Sure the racial classes don't exist and I might have a minor rebellion on my hands when I say there are race/class restrictions but honestly stuff I was afraid of (mostly starting power level and equipment) doesn't seem to be as big a deal as I'd feared. Especially with the wealth of homebrew material out there, not to mention the Unearthed Arcana articles, it seems like I'll be able to tweak the game to suit my desires. It might not be the "core"
game I was thinking of when I headed down this path, or even when I started writing this blog post) but the fact that the books are being sold in out FLGS and I think at least one of the potential players already owns at least the PHB, 5e might be the way to go.
So there we go, assuming this game gets off the ground I'll be running 5th edition Dungeon & Dragons in my homebrew setting of Myganos. Next up is gathering resources to tweak the system as needed, and trying to keep my desire to tinker to a minimum. Also writing a bit of fluff for the races and classes to give the players ideas about how they fit in and function in the world.