Dwarves
As
enduring as the earth from which they were shaped, the Stout Folk
once ruled vast empires that sprawled on and beneath the surface of
Faerun. After centuries of decline, most dwarven kingdoms are gone,
but the fruits of their labors survive, unbowed by the passage of
time.
Gold
(Hill, Southern) Dwarf
[29]
Attributes:
HT +1 [10], DX-1 [-20]Secondary
Characteristics:
Will +1 [5], HP +2 [4], MV –2 [-10], SM -1Advantages:
Lifting ST 4 [12], Extended Lifespan 2 [4], Dark-vision [15],
Dwarfsense [12]*,
Resistant to poison (+3) [5], Dwarven
Craftsmanship 1 [10],
Business Acumen 1 [10]Disadvantages:
Appearance: Unattractive (To Non-Dwarves only -20%) [-3],
Stubbornness [-5], Greed [-15], Odious Racial Habit (Haughty)
[-5]Features:
Armor
isn't interchangeable with human armor
Shield
(Mountain, Northern) Dwarf
[29]
Attributes:
HT +1 [10]Secondary
Characteristics:
Will +1 [5], HP +2 [4], MV –2 [-10], SM -1Advantages:
Lifting ST 4 [12], Extended Lifespan 2 [4], Dark-vision [15],
Dwarfsense [12]*,
Resistant to poison (+3) [5], Dwarven
Craftsmanship 1 [10]
Disadvantages: Appearance: Unattractive (To Non-Dwarves only -20%) [-3], Stubbornness [-5], Greed [-15], Code of Honor (Dwarven) [-10], Intolerance (Traditional Enemies: Orcs, Goblinoids, Ogres, Trolls, and Giants.) [-5]Features: Armor isn't interchangeable with human armor
Disadvantages: Appearance: Unattractive (To Non-Dwarves only -20%) [-3], Stubbornness [-5], Greed [-15], Code of Honor (Dwarven) [-10], Intolerance (Traditional Enemies: Orcs, Goblinoids, Ogres, Trolls, and Giants.) [-5]Features: Armor isn't interchangeable with human armor
Elves
Moon
(Gray, Silver) Elf
[40]
Attributes:
DX+1 [20]Secondary
Characteristics:
HP -1 [-2], Will +1 [5], and Per +2 [10]Advantages:
Night-vision 7 [7], Attractive (andro) [4], Magery 0 [5], Voice [10],
Extended Lifespan 3 (normal maturity) [6]Disadvantages:
Code of Honor (Elven) [-10],
Sense of Duty (Elven Nation) [-15]Features:
none
Sun
(Gold, High) Elf
[44]
Attributes:
IQ +1 [20]Secondary
Characteristics:
HP -1 [-2], Will +1 [5], and Per +2 [10]Advantages:
Night-vision 7 [7], Attractive (andro) [4], Magery 0 [5], Voice [10],
Extended Lifespan 5 (normal maturity) [10], Artificer 1
[10]Disadvantages:
Code of Honor (Elven) [-10], Sense of Duty (Evermeet) [-15], Odious
Racial Habit (Haughty) [-10]Features:
none
Half-Elf
[15]
Attributes:
noneSecondary
Characteristics:
Will +1 [5]Advantages:
Attractive [4], Extended Lifespan 1 (normal maturity) [2], Charisma
+2 [10], Night Vision 3 [3], Acute Vision +2 [4], Acute Hearing +1
[2]Disadvantages:
Social Stigma (Half-Breed) [-5], Impulsiveness (12) [-10]
Features:
Elf Blood: For all effects related to race a half-elf is considered
to be an elf.
Gnomes
Rock
Gnome
[5]
Attributes:
HT+1 [10], ST-1 [-10]Secondary
Characteristics:
MV -2 [-10], SM -2Advantages:
Acute Hearing 2 [4], Acute Smell 2 [4], Night vision 7 [7], Extended
Lifespan 2 [4], Magery
0 (Illusion College) [3], Widget-Worker 1 [5],
Speak w burrowing mammals [10]Disadvantages:
Curious (6) [-10], Intolerance (Orcs, Kobolds, and Goblins) [-5],
Trickster (15) [-7]Features:
none
Halflings
Lightfoot
Halfling
[23]
Attributes:
DX+1
[20], ST-2 [-20]Secondary
Characteristics:
MV -2 [-10], SM -2Advantages:
Acute Hearing 2 [4], Fearlessness 2 [4], Luck 2 (Defensive) [24],
Silence 1 [5], Honest Face [1]Disadvantages:
Chummy [-5]Features:
none
Strongheart
Halfling
[23]
Attributes:
DX+1 [20], ST-2 [-20]Secondary
Characteristics:
MV -2 [-10],
Will +2 [10], HP +1 [2]
,
SM -2Advantages:
Acute
Hearing 2 [4], Fearlessness 2 [4], Luck 1 (Defensive) [12], Silence 1
[5],Honest Face [1]Disadvantages:
Chummy [-5]Features:
none
Humans
Humanity
is the default from which all other races are judged, at least by a
human's standards. As such they don't have any defining traits beyond
those given to the individual character.
Planetouched
Aasimar
[23]
Attributes:
No changesSecondary
Characteristics:
Will+2 [10]Advantages:
Charisma 2 [10];DR 2 (Acid, Cold, Electricity, -20%) [8]; Honest Face
[1]; Sanitized Metabolism [1]
Perks:
Illumination (Torch) [1]
Disadvantages: Divine Curse (Demons go after you first and worst, no matter who else is nearby) [-5]; Unnatural Features 2 [-2]Features: None
Disadvantages: Divine Curse (Demons go after you first and worst, no matter who else is nearby) [-5]; Unnatural Features 2 [-2]Features: None
Air
Genasi
[60]
Attributes:
DX +1 [20], IQ+1 [20]Secondary
Characteristics:
No changesAdvantages:
Doesn’t Breathe [20], Levitation (One-Spell Magery 1, -80% + skill
at IQ) [8], Vibration Sense [10]
Perks:
Air
Jet [1]
Disadvantages: Overconfidence [-5]; Short Attention Span [-10], Unnatural Features 2 [-2],
Disadvantages: Overconfidence [-5]; Short Attention Span [-10], Unnatural Features 2 [-2],
Quirks:
Cares
little for personal appearance or clothing [-1]Features:
Receives +1 reaction bonus with air elementals, but a -1 reaction
penalty with earth elementals
Earth
Genasi
[25]
Attributes:
ST+1 [10], HT+1 [10]Secondary
Characteristics:
No changesAdvantages:
Detect (Terrestrial Movement) [10], Hit Points+1 [2], Light Tread
(One-Spell Magery 1, -80% + skill at IQ) [10]
Perks:
Burrower [1]
Disadvantages: Hidebound [-5]; Oblivious [-5]; Stubbornness [-5], Unnatural Features 2 [-2]
Disadvantages: Hidebound [-5]; Oblivious [-5]; Stubbornness [-5], Unnatural Features 2 [-2]
Quirks:
Clothing and person seems to attract dirt and dust [-1] Features:
Receives +1 reaction bonus with earth elementals, but a -1 reaction
penalty with air elementals
Fire
Genasi
[36]
Attributes:
IQ+1 [20]Secondary
Characteristics:
No changesAdvantages:
Control 2 (Fire) [40], DR 5 (Fire Heat only, -40%) [15]; Infravision
[10], Temperature Tolerance 3 (heat only) [3]
Perks:
Ignition [1]
Disadvantages: Bad Temper [-10]; Impulsiveness [-10]; Unnatural Features 2 [-2], Vulnerability (Cold x2) [-30]
Disadvantages: Bad Temper [-10]; Impulsiveness [-10]; Unnatural Features 2 [-2], Vulnerability (Cold x2) [-30]
Quirks:
Prefers warm climates [-1]Features:
Normal temperature “comfort zone” is between 50 and 105 degrees
before adjustments, Receives +1 reaction bonus with fire elementals,
but a -1 reaction penalty with water elementals
Tiefling
[54]
Attributes:
DX+1 [20], IQ+1 [20]Secondary
Characteristics:
No changesAdvantages:
Dark Vision [15], DR 5 (Cold, Fire, Electricity, -20%) [20]
Perks:
Gathered Shadows [1]
Disadvantages: Social Stigma (Diabolic Half-Breed) [-10], Unnatural Features 2 [-2]; Supernatural Feature (Eerie Presence) [-10]Features: None
Disadvantages: Social Stigma (Diabolic Half-Breed) [-10], Unnatural Features 2 [-2]; Supernatural Feature (Eerie Presence) [-10]Features: None
Water
Genasi
[24]
Attributes:
HT+1 [10]Secondary
Characteristics:
No changesAdvantages:
Amphibious [10]; Doesn’t Breathe (Breathe Water, -50%) [10];
Nictitating Membrane 2 [2]; Pressure Support 2 [10]; Temperature
Tolerance 3 (cold only) [3]
Perks:
Rinse [1]
Disadvantages: Unnatural Features 2 [-2], Low-Empathy [-20]; Features: Receives +1 reaction bonus with water elementals, but a -1 reaction penalty with fire elementals
Disadvantages: Unnatural Features 2 [-2], Low-Empathy [-20]; Features: Receives +1 reaction bonus with water elementals, but a -1 reaction penalty with fire elementals
Wemics
[38]
Attributes:
ST +3 [27], DX +1 [20], IQ -1 [-20]**, HT +1 [+10]
Secondary
Characteristics:
SZ +1, Per +1 [5]
Advantages:
Acute
Senses 2 (Hearing) [4], Acutes Senses 2 (Taste and Smell) [4], Claws
(Sharp) [5], Discriminatory Smell [15], Night-vision 5 [5],
Outdoorsman +1 [10] Teeth (Sharp) [1]
Perks:
Deep Sleeper, Fur
Disadvantages:
Code of Honor (Wemic) [-10], Increased Consumption 1 [-10], Phobia
15- (Oceans) [-10], Sleepy (½ the time, need 10 hours of sleep) -8,
Social Stigma (Beastman) -2/+2 [-10]
Quirks:
Strong Accent
Features:
Born Biter +1 (see Martial arts p 115), Tail
Footnotes:
*Dwarfsense
Meta-trait [12] Absolute Direction: 3D Spatial Sense (Indoors and
Underground Only -20%) [8]; Eye for Distance (Indoors and Underground
Only -20%) [0]; Detect (Grade slope, New tunnel passage
construction, sliding shifting walls and rooms, stonework traps;
Indoors and Underground Only) [4]
** All penalties to IQ from racial templates do not affect derived
attributes or traits.
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